![]() ![]() Turning it down does nothing for your standings. Agree with the above quoted post that we need more storylines though - there only seem to be like half a dozen at each level. There are definitely more interesting and involving missions that could be done requiring you to actually mine something at the time. When I get this travesty of a storyline mission I just either shuttle or pod it over, complete the mission, and fly back. the 2 part Against the Slavers level 3 has 8 50k unit Omber roids) and mine them, then just store the ore at the storyline station. Usually with these, I look out for the relevant roids in the regular missions (e.g. And faction standing is a bugger to get up if you lose it in chunks. If you refuse it, you lose standing - it's not like a regular mission where you get the one-time in 4 hours refusal option. Problem is, this mission is a storyline, not a regular mission. I do agree that this mission could use a review or we need more storyline missions so this mission comes up less often. If the mission isn't worth it you could refuse it. Please, do something to bring this mission in line with its peers. The mission's ISK payout usually doesn't cover this cost, so if it weren't for the implant, you'd actually be losing money doing this mission. Especially if you're Caldari, since the level three ore (Omber) only spawns in high-sec Gravimetric sites and the level four ore (Kernite) doesn't appear outside Caldari low-sec. You'd think with the war going on they'd value your efforts a little more.ģ) It usually requires you to buy your minerals. I believe a level two 'kill' storyline mission gives more faction standings than the level four version of Materials for War Preparation. Corp, agent, and mission level do not seem to make a difference in its frequency.Ģ) Its standings gains are pathetic. I've gotten it at least six times in a row one corpmate has an ongoing streak of 11. What issue could possibly arise from one single mission? A couple, actually:ġ) It seems to be at least five times as common as every other storyline put together. Make sure to loot the DED wreaks, you may be able to get battleship and cruiser modules from some of these concord ships.Materials for War Preparation, as I'm sure many of you know, is one of the storyline missions you can get. Once you destroy this group the mission will be completed.ĥx Frigate Mercenary Pirates (Mercenary Rookie) If you have trouble shooting these npcs, pull some distance from them. This group is appears as you warp in and automatically starts to attack you. Ignore all other ships.ģx Frigate Mercenary Pirates (Mercenary Rookie) Take out the pirate fleet support frigates. Pick up the jet container contents to finish the mission.ġx Frigate Pirate Scout (Rogue Pirate Grunt) The smuggler's stargate can drop some scrap metal and some illegal drugs.ġx Frigate Mercenary Pirate (Mercenary Fighter)ġx Imperial Industrial (destroyed by the pirate)ģx Frigates Mercenary Miner Rookie (Mercenary Rookie) Investigate the distress call, eliminate all hostiles.ġx Frigate Lone Pirate (Mercenary Rookie) Kill the heretics' leader and capture worshipers for interrogation.ģx Frigates (Corpii Follower / Corpii Worshipper)Ĭultist's Habitat (destroy to get the mission loot)ġx Frigate (Lazerius - Corpii Collector )Ħx Frigates (Corpii Herald / Corpii Upholder / Corpii Follower)ģx Frigates (Corpii Worshippe / Corpii Follower)ġx Destroyer (Corpior Converter / Visionaryt)Ĥx Frigates (Corpii Diviner / Corpii Herald)Ģx Destroyer (Corpior Converter / Corpior Visionary)Ĥx Frigates (Corpii Follower / Corpii Worshipper) (Trigger wave 1)Ģx Frigates (Corpii Herald / Corpii Upholder )(Trigger wave 2) Killing the last Corpii Follower will spawn a jet can with the mission item.ĭon't forget to put mission item from inventory into ship cargo bay. ![]() Wave 2 - Triggers on attacking of structure Cultist's Habitat Wave 1 - Spawns on delay upon warping in. Investigate the Amarr dissidents and bring back data.Ĭultist Habitat - attack this structure to spawn wave 2. If you get in any trouble, deal with it.Ĥx Frigates named "Repair Crew" (State Katana / Imperial Sixtus)Ĥx Frigates (Republic Radur / Republic Skani)Ĥx Frigates (Athran Agent / Cosensin Thrand)įlame of Peace - Level 1 Mission - 4 Parts Go to our Asteroid Colony Field Office and speak to our Assistant Chief Security Officer. Look for signs of Athran Brotherhood activity if attacked, destroy all hostiles.ĥx Frigates (Athran Agent / Athran Operative)ĭestroy the Athran Ammunitions Depot and any enemy ships.Ĥx Frigates (Athran Agent / Athran Operative) Get within 5 km of the abandoned mining station to check for radio transmissions.Ģx or 4x Frigates (Athran Agent) spawn when you are within 7 to 10 km from the station. Materials For War Preparation: 1 100 m 3: Storyline trade Materials For War Preparation: 2 225 m 3: Storyline trade Materials For War Preparation: 3 6000 m 3: Storyline trade Materials For War Preparation: 4 9600 m 3: Storyline trade Mercium Belt: 2 6,000 m3 Mercium Experiments: 1 1,080 m3 Mother Lode: 4 44,800 m3 Not Gneiss at All: 4 21,000 m3. Recommended Alpha Clone Fits: Amarr, Caldari, Gallente, Minmatar Recommended damage dealing: Therm, EM or Explosive ![]()
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